But regardless, the user attempted to reinstall the mod to see if the problem he was experiencing could be remedied.
Most custom script mods cannot actually be 'uninstalled.' I am not sure if the modder used quest alias to run the script so that it can be properly halted (most script modders do not). In that instance, the mod actually came with 'uninstallation' instructions, but for whatever reason, the user did not successfully uninstall the mod, and that is the result. This is an example of what one orphan script can do. Depending on the script, it can cause anything from save game bloat to bugs and other anomalies. Long answer: There is currently no way to fully and safely clean papyrus scripts from save games, so when a script mod is uninstalled, it leaves orphan data in save games made with the mod active. Short answer: yes, you should probably start a new game. In the main quest, I'm only at the point where I have to go to Bleak Falls Barrow. I've cleared out some bandit strongholds. I'll wait for some more replies, but do guys think I should start a new game? I'm at level 10, and I've only done some bounties. Whether that will be the case with Dragonborn, I can't say, but I always try to stay on the safe side, and disable as few things as possible (with the exception being mods that have scripts that can be terminated in-game before deactivation and removal of the mod).
I do remember in Oblivion, disabling dlc and then re-enabling it later would sometimes cause issues with progression in the quests involved. I've also read in several places that it is best to start a game with everything enabled that you plan on using, though I assume that enabling something later is less problematic than disabling something later. I can talk to them, but I'm not getting all the dialogue.ĭid I make a mistake? Or are we able to enable and disable the DLCs (Dawnguard, Hearthfire, Dragonborn) as we please?Įdited by Dubnoman, 04 March 2013 - 05:17 AM.Īs a general rule, I've always assumed that it is best to not disable mods (or dlc) during a playthrough. I've seen seven or eight new NPCs in Whiterun, but I can't fully interact with them. Will this cause any problems, like corrupt saves or something else? Also, does Dragonborn add new NPCs to Whiterun. However, I'm now concerned that doing this is bad for my game. esm and I'll enable it and play Dragonborn when that DLC is not so buggy.
: Starting with Naming the packs with Rev-numbers, Upload of 8.0+ Packs with touched esms Added a patch for. I thought maybe the buginess is from Dragonborn, so I disabled the. Added Mega download links for ZAZ V8.0 CBBE and ZAZ V8.0 UNP I could have posted the CBBE Version here directly, but the UNP version is too big for loading it up here and posting just one would be unfair. esm file, I had an issue with some floating skeever corpses. I did this because I know it is buggy, and when I first enabled the. I'm at level 10 now, and I have deselected the check in the check box for Dragonborn (at around level 6 or 7). I started a new game and activated Dragonborn.esm early on. "But if you use some minimal mods like SkyUI, Engine Fixes Unofficial Patch then it is probably going to be ok."Īgain, if you're going to attempt a rollback, either using USSEDP or another method, make sure you back up all of your files in case things get even more broken.I recently got Dragonborn, but I'm not ready to play it.
"If you have a huge modlist with tons of graphics, new quests, gameplay mechanics mods it is best to not add AE content," says DuxteR7. This Reddit post by DuxteR7 (opens in new tab) says by replacing executables and a dll from a backed-up version of 1.5.97 they were able to play the downgraded version of Skyrim with some of the new Creation Club features, like fishing (opens in new tab), the horse armor (opens in new tab), and one of the new quests added in Skyrim AE, right along side mods like SSE Engine Fixes (opens in new tab) (which hasn't yet been updated to work with the AE).Īs reported in the thread, there are still mods that aren't compatible with some of the Creation Club content. Meanwhile, there are others working on not just downgrading to version 1.5.97, but also keeping the new paid-for Creation Club features and quests intact at the same time.